
+1 for passing the Great Mongol State Reform.-1 yearly when target of Sow Discontent covert action.+0.005 yearly per point of power projection ( +0.5 at 100).+0.1 yearly per point Revanchism ( +10 at 100).Razing: +1 per 2 points of province development before razing.Influence at least 40 but less than 60: −3 yearly.Influence at least 20 but less than 40: −2 yearly.−0.01 per 2 total development the country owns, limited to −3.Horde Unity is gained and lost as follows: The effects of horde unity are proportional to its value. Steppe nomads use horde unity instead of legitimacy. It differs from mainstream monarchies in the way that each time a khan dies, all clan leaders are summoned to vote on the next khan: the khan has an heir, but if the khan dies and the heir is young enough to require a regency council, the heir is killed and replaced with another ruler.

They are barred from taking most country-formation decisions. Steppe nomads, normally referred to as hordes or khanates, is a loosely organized form of government where power is held mostly by the tribes, but united under the khan. Horde unity See also: Steppe hordesĪvailable only with the The Cossacks DLC enabled. While there is a clear leader and aristocracy it does not have the government institutions of a Monarchy or Republic. Please help with verifying or updating this section.
